Level 112

Level 112

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Info

The original author of this entry is Aether48Aether48.
Rewritten by DivineAtlasDivineAtlas (author page).

"And when we find ourselves in the place just right,

'Twill be in the valley of love and delight"

SURVIVAL DIFFICULTY:

Class 0

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The Pastoral Proper

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A lovely path in Level 112 leading into the forest.

Lost in the vernal thicket of Level 112 is an aging, evergreen world. A cool breeze rustles through the healthy trees and trickling, happy streams twinkle gently between the abundant growth and meandering pathways that make this peaceful world. In this land of infinite spring, the darkness never comes, just an everlasting light that injects the level with life. The smell of fresh rain wafts gently across the dew garnished plants. It brings with it ease, comfort, and waves of refreshing coolness. Wanderers often choose this level for refreshing picnics, dates and other social activities to escape from the never-ending universe beyond its borders.

Level 112 is a place of memories, fleeting, ephemeral. Specters dance amongst the shimmering shadows of leaves that are casted across the level, fading memories of a time once past. They are reflections of those who have come through, fragments of their lives spent before becoming a lost soul in the churning worlds of the Backrooms. One can witness both theirs and the memories of others, and most depict joyous occasions. This leads many wanderers to simply visit to enjoy their own happy recollections and some to partake in that of others. In contrast, some memories depict sad or tragic scenes. One should watch all of them, as they are all an important part of a wanderer's story.

The Aging Ruins

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One of the many ruins found throughout the level.

Tucked away deep in the folding greenery are many sets of ruins, buildings lost to time. These crumbling monuments appear to be crumbling structures made of brick, although some feature ornate metalwork and and petrified wood. The purpose of these ruins are unknown; however, some resemble homes. Wanderers often report a feeling of familiarity with them, as if they already know where they are as they venture through them. The ruins are largely empty, simply another memory from a time long past.

In some of the more complete, intact ruins, one may come across gorgeous, handcrafted frescos. While faded, they depict many images ranging from exquisite, ornate koi floating in the sky above green pastures to elegant patterns which wrap lovingly around the walls. Those intrepid enough to wander deep into the level have reported paintings of odd, winged humanoids. They are often depicted surrounding wells or surrounded by venus flytraps, but no entities like them have been encountered throughout the level.

The ruins elicit a sense of melancholy, a feeling one cannot shake off until they exit their structure. As such, many wanderers simply avoid the ruins so they may partake in their happy memories instead. Such is human nature, to flee that which brings discomfort. The absence of people and memories leave the ancient structures with a soft feeling of desolation and emptiness.

Fallen Angels

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A bevy of angels found in a distant ruin.

Occasionally within random ruins wanderers may encounter angel statues. Most are crumbling and in disrepair, however finding one intact can prove to be a boon.

Breaking open a complete angel statue will usually yield a bottle of almond water. The stone-like material the angels are comprised of is incredibly brittle, which makes it possible for most wanderers to shatter them by simply knocking them over. The mechanism for these statues appearing is currently unknown, however, new ones appear quite often. The remains of the shattered angels return to dust after the almond water is collected. Incomplete angels will not produce any resources, rather, when destroyed, will simply crumble into dust.

Exploitation

Everything in the Backrooms can be sold. Memories are no different.

The B.N.T.G. has laid claim to several zones of Level 112, requiring valuable trades to access each area. The looping memories there contain strong emotions, and B.N.T.G. vendors have set up theater-like areas so that paying wanderers may enjoy viewing the memories in comfort. While the B.N.T.G. may have monopolized recurring memories around the level, the majority of memories are randomly found around the area and are free to view.

B.N.T.G. vendors have also set up small shops near where wanderers enter the level. These stores sell food products, flowers, and other basic supplies in case one needs something to enjoy their stay. A small cohort of crafty wanderers have also set up a small stall selling handmade quilts perfect for picnics which are sold or rented for almond water.

Entrances

Embracing a tree anywhere in Level 11 will no-clip a wanderer into Level 112.

Exits

Following what looks like headlights through the trees will return wanderers to the streets of Level 11.


A wanderer may spy an even stranger anomaly, a venus flytrap here or there, speckling the floor of the forest. A plant far away from home in the cooler climate of Level 112. A sickly-sweet scent may even permeate the air. Following these plants and smells leads one deep into the forest, bringing them to a rusted, metal trap door.

Dare you enter the Room of Mouths?

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